AI Insights · Timothy · July 2022
Top 5 Space Games on Android in South America: Q2 2022
In Q2 2022, the top space games on Android in South America saw varying trends in weekly downloads, revenue, and active users, with notable performances from 'Find the Alien' and 'Solar Smash'.
In Q2 2022, space games on the Android platform in South America showcased diverse trends in their performance metrics. Here’s a closer look at the top 5 space games during this period, according to data from Sensor Tower.
Find the Alien saw a significant number of weekly downloads, starting strong with over 350K in the last week of March and experiencing a decline to approximately 120K by early June. However, it rebounded slightly towards the end of June, reaching around 174K. The app’s weekly active users followed a similar trend, peaking at 742K at the end of March and dipping to about 381K in early June, before a slight recovery to 462K by the end of the quarter.
Solar Smash maintained a steady flow of weekly downloads, with numbers fluctuating between 106K and 230K throughout the quarter. The game’s weekly revenue showed a gradual increase, peaking at $52 in late May. The weekly active users for Solar Smash also saw growth, reaching a high of 967K in late May before tapering off to 678K by the end of June.
Words to Win experienced a consistent increase in weekly downloads, starting at around 56K at the end of March and climbing to approximately 229K by the end of June. Weekly revenue for the app saw a rise as well, reaching a peak of $12 in the final week of June. Active users for Words to Win increased steadily, from 104K at the end of March to 418K by the end of June.
Galaxiga Arcade Shooting Game had varied weekly downloads, peaking at 101K in mid-May and maintaining a range between 61K and 98K throughout the quarter. The game’s weekly revenue showed a slight decrease from $1.9K in late March to about $1.3K in mid-June, before recovering to $1.8K by the end of June. Active users saw a similar pattern, starting at 209K and reaching a high of 241K in mid-May, before stabilizing around 233K by the end of the quarter.
Space shooter - Galaxy attack demonstrated consistent weekly downloads, with numbers ranging from 68K to 101K. The game’s weekly revenue peaked at $3.6K in early June. Weekly active users showed an upward trend, starting at 464K at the end of March and peaking at 529K in mid-June, before ending the quarter at 496K.
For more detailed insights and data, visit Sensor Tower.